Tuesday, 1 March 2011

Playtest 1

In our first play test we established that there where many problems with our number of players and game pacing. We found that the amount of players currently (2 players) was making the game too short leading to an unsatisfactory experience.

We also discovered that the amount of dead ends on the board needed to be reduced to aid balancing and game flow as we found that many times players became trapped and unable to move. Fixing this was easy; we just intermittently connected the dead ends together. This allows the game to continue and last longer.
Another problem that we found was that in addition to there not being enough cards(our initial intention was to have one stack of event cards for all players) this lead to the game lacking balance and affected the length of the game. To fix this we have now put in two stacks of cards, one for each player. This way the game balancing is improved and players receive the relevant cards relating to their role in the game. E.g. the tube famer, not receiving cards that he could not use.

Simplification of the cards was also required as a lot of the time, we found that the instructions on the cards lasted for too many turns or were too complex to remember for the duration of the card. For example we reduced the factor such as: "movement reduced by a factor of (said number)" to movement reduced by dice number instead of more mathematical means.
With these improvements we hope that the game will flow more and help to solve problems with card balancing and player balance.

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