This one is sort of a catch up post. We were tasked with deciding on a target audience for our game. Due to the nature and subject of our game, we initially looked at the 5+ demographic, because this group would openly appeal to our games theme and subject. However we eventually decided to open our horizons a bit and go for the 12-15 demographic. It took us some time to come up with a way of portraying the farmer, his animals and the trains in a more edgy way. But eventually Jen came up with the concept of using a similar style that was and is used in the cartoon "Happy Tree friends". It made sense that the consequences of the termination condition i.e. being that you get run over by a train and that the farmer would be sent to the hospital. That would ultimately be reflected in its graphical representation. We could not help but think to ourselves that maybe our concept needed to take a similar turn to make it what we would like it to be and to also increase its appeal with regards to how we intend the game to work and function.
Wednesday, 8 December 2010
Friday, 3 December 2010
PPD
In PPD we were tasked to think up 2 or 3 concepts for a board game. The catch was that we had to list 5 things that came into our heads at that moment in time and then compare them to see if any interesting albeit bizarre concepts spring to mind. We each came up with our five ideas and we set up two categories in which we classified those ideas. The first being the 'Ordinary' and the other being the 'Extraordinary'. So for example, when I say 'Ordinary' ideas I mean ideas like: making toast, or traveling on trains. However when we combined them with extraordinary ideas such as wrestling bears. We were able to create a few interesting concepts. The most notable concept that we came up with was "Tube Farmer". A game where players must heard their animals through the underground without being creamed by a train. We think that the idea has potential, as the layout of the tube map could best suit the style of game that we would like to accomplish. A game which uses many twists and turns on the board to utilise strategy and multiple players to heighten its level of depth. In short the game has some scope.
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